






According to different authoritative publications the VR gaming market will grow $53.44 billion in 2028 (fortune business insights) and $74.61 billion in 2030 (market research future).
Compared to $12 billion in 2023 and to the largest Mobile game market with a size of $89.25 billion (statista).
In 7 years the VR will grow in 6 times and will dominate over the mobile games!
The development of VR game could take in average from 6 to 18 months. So by this time the VR game market will only grow.
VR users are more advanced and wealthy, so they are more willing to buy games and subscriptions to them. Let’s say the game will be sold in only 300.000 your game copies for price $30 each. So your can get about $9 million from sells!
i.e. Beat Saber VR game generated $255 million in sales over its lifetime by October 2022.
According to different authoritative publications the VR gaming market will grow $53.44 billion in 2028 (fortune business insights) and $74.61 billion in 2030 (market research future).
Compared to $12 billion in 2023 and to the largest Mobile game market with a size of $89.25 billion (statista).
In 7 years the VR will grow in 6 times and will dominate over the mobile games!
The development of VR game could take in average from 6 to 18 months. So by this time the VR game market will only grow.
VR users are more advanced and wealthy, so they are more willing to buy games and subscriptions to them. Let’s say the game will be sold in only 300.000 your game copies for price $30 each. So your can get about $9 million from sells!
i.e. Beat Saber VR game generated $255 million in sales over its lifetime by October 2022.

According to different authoritative publications the VR gaming market will grow $53.44 billion in 2028 (fortune business insights) and $74.61 billion in 2030 (market research future).
Compared to $12 billion in 2023 and to the largest Mobile game market with a size of $89.25 billion (statista).
In 7 years the VR will grow in 6 times and will dominate over the mobile games!
The development of VR game could take in average from 6 to 18 months. So by this time the VR game market will only grow.
VR users are more advanced and wealthy, so they are more willing to buy games and subscriptions to them. Let’s say the game will be sold in only 300.000 your game copies for price $30 each. So your can get about $9 million from sells!
i.e. Beat Saber VR game generated $255 million in sales over its lifetime by October 2022.
Did you know that there are 0,1 billion VR users who still don’t have enough content? According to Finance Online, the biggest VR Adoption barrier is the lack of content.
It means that niche needs more products like yours!
From 1995 the content was mostly created for PC. Since 2010 smartphones have dominated the market.
Could it be that shortly, VR will begin to displace smartphones?
We believe that it is just a matter of when the device will be user-friendly enough.
Investing in VR now is similar to investing in the smartphone market in 2007
Not too early and not too late. In time. VR has already proven that it could be a great alternative and still, it has a very small part of the market capacity. It means enough clients with fewer competitors.
Book, photo, tv, pc, laptop, phone - flat and 2D experience. VR is a technology that allows people to interact in real 3D space. It is the only way to simulate the same perceptions as in real life. Never before have people gotten the same feelings as they do now.
VR is still very young and loyal to the budget market. Almost all companies are restrained in the expenses of the product. Project needs less budget for developing and marketing than traditional PC/Phone markets.
It is a completely different experience. It is a new era of products, solutions and opportunities. And we are growing together with you. Each project for us is unique and made with love!
It’s only a matter of time before VR technologies become as compact and convenient as possible. And their functionality will increase hundreds of times. Compare a mobile phone from 1990 and 2020. It takes only one human generation, but the difference is unbelievable.
In this article, Vadym Lorens, the founder of “Svaiy Art Industries” discusses the potential of virtual reality (VR) in the current global market.

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"SVAIY ART was founded in 2020 and has since been a driving force in the VR and digital art industry. Our years of experience have established us as a reputable and innovative leader in VR development."
"Trust in SVAIY ART stems from our proven track record, expert team, and unwavering commitment to quality. We ensure transparency throughout our development process, focusing on meeting our clients' needs with utmost professionalism."
"Discussing your project with our business manager during a private consultation is the best way to get an accurate estimate. However, generally, project costs start from around $20k, with an average range of $150k, and can go up to a maximum of around $2 million, depending on the complexity and scope of the tasks involved."
"The completion time for a VR project typically ranges from three months to one year, depending on the project's complexity and specific requirements. We prioritize efficiency and quality, ensuring timely delivery of your project."
"If you have a specific VR concept, SVAIY ART is adept at turning your idea into reality. We work closely with clients to understand and accurately bring their vision to life, ensuring the final product meets their expectations."
"SVAIY ART offers VR services for art that include VR painting, immersive VR films, and VR performances. These services are designed to help artists and cultural institutions like museums use VR technology to create new forms of artistic expression and audience interaction."
"Absolutely. SVAIY ART excels in developing custom VR solutions tailored to specific business needs. Whether it's for training, product visualization, or customer engagement, our team works closely with clients to ensure the VR experience aligns perfectly with their goals and requirements."
"Yes, our VR solutions are both scalable and adaptable. We design our VR experiences to be flexible, allowing them to be modified or expanded to suit different industry needs, from small-scale educational tools to large-scale industrial training programs."
"Clients can be as involved as they wish in the VR development process. We encourage client input and feedback at every stage, from initial concept discussions to final testing, ensuring the final product aligns with their vision and objectives."
"Absolutely. SVAIY ART is equipped to handle large-scale VR projects with budgets up to about $2 million. We can involve numerous developers and designers for such projects, which may span up to 12 months, ensuring meticulous attention to detail and project success."
"Following project completion, we offer extensive support, including troubleshooting, updates, and additional development if needed. We aim to ensure ongoing satisfaction and effectiveness of the VR experience for our clients."
"Ensuring user-friendliness is key in our VR projects. We engage in comprehensive testing and gather user feedback to ensure the experience is intuitive, engaging, and accessible for the intended audience."
"SVAIY ART's VR game development stands out for its full-cycle approach, encompassing everything from concept to final execution. We specialize in immersive, interactive storytelling and high-quality graphics, ensuring each game is not only technologically advanced but also creatively engaging."
"Our VR solutions provide innovative ways for traditional businesses to train staff, market products, and enhance customer experiences. By incorporating VR, businesses in sectors like healthcare, real estate, and retail can offer interactive and realistic simulations, improving both efficiency and engagement."
"Post-completion, SVAIY ART offers ongoing support and maintenance for our VR projects. This includes updates, bug fixes, and potential upgrades to ensure the VR experience remains relevant and functional as technology evolves."
"We ensure quality and realism in our VR experiences by using state-of-the-art VR technology, high-quality graphics, and advanced programming. Our team focuses on creating realistic textures, accurate physics simulations, and interactive environments for an immersive experience."
"SVAIY ART uses a variety of technologies and tools for VR development, including Unreal Engine, Blender, Maya, and Unity 3D. These tools allow us to create high-quality, interactive VR experiences optimized for performance and realism."
"Yes, SVAIY ART can convert existing content into VR experiences. We have the capability to transform 2D and 3D content into immersive VR formats, allowing businesses and artists to repurpose their existing assets for new, engaging VR applications."
You can learn more about us on our website

VR-Virtual Reality. Why this technology will change the world?
The first technology is where the user does not interact with the application from the screen, but he is actually inside the application.
For example, You want to choose a hotel for a new trip. You do not have to go to the website, to learn reviews and photos. In VR you are in an actual hotel, meet the real staff, go into your apartments, and see everything on your own. Without leaving a home
With VR you can try on clothes from your favorite brand: shoes, couture, jewelry, or even pajamas – whatever you want.
Online stores are the future – Large digital hypermarkets. You will fly around and throw things into your cart like a superhero! Shopping and emotions.
The best education is important. Instead of reading a book about ancient Rome, your children will walk inside ancient Rome, and the teacher will tell them amazing stories. Simulated operations for medical students, and industrial design for engineers with true experience.
The opportunities for people with disabilities, who will travel through the earth or take a walk on Mars with their family.
Go back to your memories, and have a coffee with an old friend somewhere in Paris in the 80s. Visit the first World Cup or the last Rock & Roll King concert.
The headset is not perfect yet. But compare phones 30 years ago and with modern smartphones. The headset becomes smaller, more comfortable, and more powerful.
But the main reason why VR is still not common is the lack of content. One day it will appear like it was with phones. Almost none of what I said – history lessons in ancient Rome, traveling around the world, online showrooms, interactive supermarkets, nothing exists yet. So this is a space for new opportunities and you should start right now.
If you are interested in integrating VR into your business, then leave a request for a consultation. We are svaiy art industries and we are virtual reality developers. We help our clients create their reality.